FKAS wrote:Raggs wrote:
Shows the attacking patterns quite nicely. Working the wingers hard to make sure they're constantly options, expecting them to clear out when it's their pod being used etc. All doing all jobs. The kick at the end I thought was a bad choice, since both wingers were involved in a ruck just one phase earlier, but I'd completely forgotten about Steward.
If it's all gone to pot reset with a long high kick for Steward to contest. Even if he doesn't win it, he'll make the tackle or contest it enough for it to be a mess.
The attacking structure looked ok there. Couple of poor decisions made not getting the ball out wide when the work had been done to create space. Tweak that a little this week and in that passage of play there could have been two significant breaks. Does emphasise the need for better clear outs at the ruck though as it bogged down a couple of times there with Aus taking all the pace out of our attack.
as before, pretty well/pre planned structures,in fact integrated moves taking you through phases....then a preplanned reset if it goes wrong. Its a bit like how the Brumbies played under jones in terms of planning a number of phases ahead. The successful parts were getting forwards over the tackle line which intrinsically should lead to quicker ruck ball all things being equal- but there you start to see some of the issues; the set up has outside backs resourcing rucks, and we are possibly committing too many, so that means you are then limiting your options should opportunities arise/or the wrong guy on the end of the line (Itoje once from memory), and also the ball is sometimes so quick that the resourcing breaks down (as before looking to put a few men in there) and that phase gets disrupted - your point. So that's point 1- this system requires resourcing, accuracy and great decision making at speed- and that's quite step change for our skill sets imo. Another issue is that it looks like we run the pattern in quite a fixed way in terms of actions, so other opportunities are being missed.
So lots of good to work on- but it is hard work, you have to be accurate, you have to make good decisions on the fly, and you have to work out how you bring the whole attack flatter whilst ensuring your back three, or best finishers are on the receiving end of opportunities. Most of all its how you capitalise on the opportunity created, rather than run another one of the sequence. (Later in the game, we stopped resourcing for whatever reason and the ruck became a mare)
(caveat- this is not based on any reruns, just what I was seeing in real time)